color property
Color?
color
Implementation
Color? get color => _color;
Implementation
set color(Color? value) {
if (value != _color) {
_color = value;
if (_actor != null) {
_artboard.overrideColor = value == null
? null
: Float32List.fromList([
value.red / 255.0,
value.green / 255.0,
value.blue / 255.0,
value.opacity
]);
}
markNeedsPaint();
}
}