applyInterpolation method
void
applyInterpolation(
- ActorComponent? component,
- double time,
- KeyFrame toFrame,
- double mix,
override
Implementation
@override
void applyInterpolation(
ActorComponent? component, double time, KeyFrame toFrame, double mix) {
ActorPath path = component as ActorPath;
Float32List? wr = path.vertexDeform;
Float32List to = (toFrame as KeyFramePathVertices)._vertices;
int l = _vertices.length;
double f =
_interpolator.getEasedMix((time - _time) / (toFrame.time - _time));
double fi = 1.0 - f;
if (mix == 1.0) {
for (int i = 0; i < l; i++) {
wr![i] = _vertices[i] * fi + to[i] * f;
}
} else {
double mixi = 1.0 - mix;
for (int i = 0; i < l; i++) {
double v = _vertices[i] * fi + to[i] * f;
wr![i] = wr[i] * mixi + v * mix;
}
}
path.markVertexDeformDirty();
}