apply method

void apply(
  1. double time,
  2. List<ActorComponent?> components,
  3. double mix
)

Implementation

void apply(double time, List<ActorComponent?> components, double mix) {
  for (final PropertyAnimation? propertyAnimation in _properties) {
    if (propertyAnimation != null) {
      propertyAnimation.apply(time, components[_componentIndex], mix);
    }
  }
}