updateWorldTransform method
void
updateWorldTransform()
Implementation
void updateWorldTransform() {
_renderOpacity = _opacity;
if (parent != null) {
_renderCollapsed = _isCollapsedVisibility || parent!._renderCollapsed;
_renderOpacity *= parent!.childOpacity;
if (!_overrideWorldTransform) {
Mat2D.multiply(_worldTransform, parent!._worldTransform, _transform);
}
} else {
Mat2D.copy(_worldTransform, _transform);
}
}