updateVertexUVBuffer method
Implementation
void updateVertexUVBuffer(Float32List buffer) {
int readIdx = vertexUVOffset;
int writeIdx = 0;
int stride = vertexStride;
Float32List? v = _vertices;
for (int i = 0; i < _vertexCount; i++) {
buffer[writeIdx++] = v![readIdx];
buffer[writeIdx++] = v[readIdx + 1];
readIdx += stride;
}
}