SpriteParticle constructor

SpriteParticle({
  1. required Sprite sprite,
  2. Vector2? size,
  3. Paint? overridePaint,
  4. double? lifespan,
})

Implementation

SpriteParticle({
  required this.sprite,
  this.size,
  this.overridePaint,
  double? lifespan,
}) : super(
        lifespan: lifespan,
      );