HudMarginComponent<T extends FlameGame> constructor

HudMarginComponent<T extends FlameGame>({
  1. EdgeInsets? margin,
  2. Vector2? position,
  3. Vector2? size,
  4. Vector2? scale,
  5. double? angle,
  6. Anchor? anchor,
  7. int? priority,
})

Implementation

HudMarginComponent({
  this.margin,
  Vector2? position,
  Vector2? size,
  Vector2? scale,
  double? angle,
  Anchor? anchor,
  int? priority,
})  : assert(
        margin != null || position != null,
        'Either margin or position must be defined',
      ),
      super(
        position: position,
        size: size,
        scale: scale,
        angle: angle,
        anchor: anchor,
        priority: priority,
      );