experimental library

Classes and components in this sub-module are considered experimental, that is, their API may still be incomplete and subject to change at a more rapid pace than the rest of the Flame code.

However, do not feel discouraged to use this functionality: on the contrary, consider this as a way to help the Flame community by beta-testing new components.

After the components lived here for some time, and when we gain more confidence in their robustness, they will be moved out into the main Flame library.

Classes

CameraComponent
CameraComponent is a component through which a World is observed.
CircularViewport
A fixed-size viewport in the shape of a circle.
FixedAspectRatioViewport
FixedSizeViewport
A rectangular viewport with fixed dimensions.
MaxViewport
The default viewport, which is as big as the game canvas allows.
Viewfinder
Viewfinder is a part of a CameraComponent system that controls which part of the game world is currently visible through a viewport.
Viewport
Viewport is a part of a CameraComponent system.
World
The root component for all game world elements.