DelayedEffectController class

An effect controller that waits for delay seconds before running the child controller. While waiting, the progress will be reported at 0.

Inheritance

Constructors

DelayedEffectController(EffectController child, {required double delay})

Properties

completed bool
Has the effect already finished?
no setteroverride
delay double
final
duration double?
Total duration of the effect. If the duration cannot be determined, this will return null. For an infinite effect the duration is infinity.
no setteroverride
hashCode int
The hash code for this object.
no setterinherited
isInfinite bool
Will the effect continue to run forever (never completes)?
no setterinherited
isRandom bool
Is the effect's duration random or fixed?
no setteroverride
progress double
The current progress of the effect, a value between 0 and 1.
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
started bool
Has the effect started running? Some effects use a "delay" parameter to postpone the start of an animation. This property then tells you whether this delay period has already passed.
no setteroverride

Methods

advance(double dt) double
Advances this controller's internal clock by dt seconds.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onMount(Effect parent) → void
This is called by the Effect class when the controller is attached to that effect. Controllers with children should propagate this to their children.
override
recede(double dt) double
Similar to advance(), but makes the effect controller move back in time.
override
setToEnd() → void
Puts the controller into its final "completed" state.
override
setToStart() → void
Reverts the controller to its initial state, as it was before the start of the animation.
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited