SpriteComponent constructor
SpriteComponent({})
Creates a component with an empty sprite which can be set later
Implementation
SpriteComponent({
this.sprite,
Paint? paint,
Vector2? position,
Vector2? size,
Vector2? scale,
double? angle,
Anchor? anchor,
int? priority,
}) : super(
position: position,
size: size ?? sprite?.srcSize,
scale: scale,
angle: angle,
anchor: anchor,
priority: priority,
) {
if (paint != null) {
this.paint = paint;
}
}