render method
Implementation
@override
void render(Canvas canvas) {
super.render(canvas);
final bg = isFocused ? backgroundFocused ?? background : background;
if (bg is SpriteComponent && bg.sprite != null) {
bg.sprite!.render(canvas, size: size);
} else if (bg is NineTileBoxComponent && bg.nineTileBox != null) {
bg.nineTileBox!.draw(canvas, Vector2.zero(), size);
} else if (bg != null) {
bg.position = Vector2.zero();
bg.size = size;
bg.render(canvas);
}
final textOffset = Vector2(
padding.left,
(size.y - textStyle.fontSize!) / 2,
);
if (_controller.text.isNotEmpty) {
textPaint.render(canvas, _controller.text, textOffset);
} else if (hintText?.isNotEmpty == true) {
hintTextPaint.render(canvas, hintText!, textOffset);
}
}