TiledComponent<T extends FlameGame<World> > constructor
TiledComponent<T extends FlameGame<World> > (
- RenderableTiledMap tileMap, {
- Vector2? position,
- Vector2? scale,
- double? angle,
- Anchor? anchor,
- Iterable<
Component> ? children, - int? priority,
- ComponentKey? key,
A Flame Component
to render a Tiled TiledMap.
It uses a preloaded RenderableTiledMap to batch rendering calls into Sprite Batches.
Implementation
TiledComponent(
this.tileMap, {
super.position,
super.scale,
super.angle,
super.anchor,
super.children,
super.priority,
super.key,
}) : super(
size: computeSize(
tileMap.map.orientation,
tileMap.destTileSize,
tileMap.map.tileWidth,
tileMap.map.tileHeight,
tileMap.map.width,
tileMap.map.height,
tileMap.map.staggerAxis,
),
);