testWithFlameGame function

  1. @isTest
Future<void> testWithFlameGame(
  1. String testName,
  2. AsyncGameFunction<FlameGame<World>> testBody, {
  3. Timeout? timeout,
  4. dynamic tags,
  5. dynamic skip,
  6. Map<String, dynamic>? onPlatform,
  7. int? retry,
})

Utility function for writing tests that require a FlameGame instance.

This function creates a FlameGame object, properly initializes it, then passes on to the user-provided testBody, and in the end disposes of the game object.

Example of usage:

testWithFlameGame(
  'MyComponent can be added to a game',
  (game) async {
    final component = MyComponent()..addToParent(game);
    await game.ready();
    expect(component.isMounted, true);
  },
);

The game instance supplied by this function to your testBody is a standard FlameGame. If you want to have any other game instance, use the testWithGame function.

Implementation

@isTest
Future<void> testWithFlameGame(
  String testName,
  AsyncGameFunction<FlameGame> testBody, {
  Timeout? timeout,
  dynamic tags,
  dynamic skip,
  Map<String, dynamic>? onPlatform,
  int? retry,
}) {
  return testWithGame<FlameGame>(
    testName,
    FlameGame.new,
    testBody,
    timeout: timeout,
    tags: tags,
    skip: skip,
    onPlatform: onPlatform,
    retry: retry,
  );
}