initializeGame<T extends FlameGame<World> > function
Implementation
Future<T> initializeGame<T extends FlameGame>(CreateFunction<T> create) async {
final game = create();
game.onGameResize(Vector2(800, 600));
// ignore: invalid_use_of_internal_member
await game.load();
// ignore: invalid_use_of_internal_member
game.mount();
game.update(0);
return game;
}