createDragUpdateEvents function
DragUpdateEvent
createDragUpdateEvents({
- required Game game,
- int? pointerId,
- PointerDeviceKind? kind,
- Offset? globalPosition,
- Offset? localPosition,
Implementation
DragUpdateEvent createDragUpdateEvents({
required Game game,
int? pointerId,
PointerDeviceKind? kind,
Offset? globalPosition,
Offset? localPosition,
}) {
return DragUpdateEvent(
pointerId ?? 1,
game,
DragUpdateDetails(
localPosition: localPosition ?? Offset.zero,
globalPosition: globalPosition ?? Offset.zero,
),
);
}