size property
The logical size of the component. The game assumes that this is the approximate size of the object that will be drawn on the screen. This size will therefore be used for collision detection and tap handling.
This property can be reassigned at runtime, although this is not
recommended. Instead, in order to make the PositionComponent
larger
or smaller, change its scale
.
Implementation
@override
NotifyingVector2 get size => _size;
Implementation
@override
set size(Vector2 size) {
_size.setFrom(size);
if (hasChildren) {
children.forEach((child) => child.onParentResize(_size));
}
}