lookAt method
void
lookAt(
- Vector2 target
inherited
Rotates/snaps the component to look at the target
.
This method sets the angle
so that the component's orientation
vector (as determined by the nativeAngle
) is pointing at the target.
target
should to be in absolute/world coordinate system.
See also: angleTo
Implementation
void lookAt(Vector2 target) => angle += angleTo(target);