getAnimationTime method

double getAnimationTime()

Uses getTrackTime to compute the animationTime. When the trackTime is 0, the animationTime is equal to the animationStart time.

The animationTime is between [getAnimationStart] and [getAnimationEnd], except if this track entry is non-looping and [getAnimationEnd] is >= to the animation [Animation.getDuration], then animationTime continues to increase past [getAnimationEnd].

Implementation

double getAnimationTime() {
  return _bindings.spine_track_entry_get_animation_time(_entry);
}