getAlpha method

Future<double> getAlpha()

Values < 1 mix this animation with the skeleton's current pose (usually the pose resulting from lower tracks). Defaults to 1, which overwrites the skeleton's current pose with this animation.

Typically track 0 is used to completely pose the skeleton, then alpha is used on higher tracks. It doesn't make sense to use alpha on track 0 if the skeleton pose is from the last frame render.

Implementation

Future<double> getAlpha() async {
  return _bindings.spine_track_entry_get_alpha(_entry);
}