SkinAndAnimationBounds constructor
Constructs a new provider that will use the given skins
and animation to calculate
the bounding box of the skeleton. If no skins are given, the default skin is used.
The stepTime, given in seconds, defines at what interval the bounds should be sampled
across the entire animation.
Implementation
SkinAndAnimationBounds({List<String>? skins, this.animation, this.stepTime = 0.1})
: skins = skins == null || skins.isEmpty ? ["default"] : skins;