computeWorldPosition method

Vec2 computeWorldPosition(
  1. Bone bone
)

Implementation

Vec2 computeWorldPosition(Bone bone) {
  final position = _bindings.spine_point_attachment_compute_world_position(_attachment, bone._bone);
  final result = Vec2(_bindings.spine_vector_get_x(position), _bindings.spine_vector_get_y(position));
  return result;
}