getNext method

TrackEntry? getNext()

The animation queued to start after this animation, or null if there is none. next makes up a doubly linked list.

See AnimationState.clearNext to truncate the list.

Implementation

TrackEntry? getNext() {
  final next = _bindings.spine_track_entry_get_next(_entry);
  if (next.address == nullptr.address) return null;
  return TrackEntry._(next, _state);
}