getNext method
The animation queued to start after this animation, or null if there is none. next
makes up a doubly linked
list.
See AnimationState.clearNext
to truncate the list.
Implementation
TrackEntry? getNext() {
final next = _bindings.spine_track_entry_get_next(_entry);
if (next.address == nullptr.address) return null;
return TrackEntry._(next, _state);
}