getHoldPrevious method

bool getHoldPrevious()

Seconds to postpone playing the animation. When this track entry is the current track entry, delay postpones incrementing the getTrackTime. When this track entry is queued, delay is the time from the start of the previous animation to when this track entry will become the current track entry (ie when the previous track entry getTrackTime >= this track entry's delay).

getTimeScale affects the delay.

When using AnimationState.addAnimation with a delay <= 0, the delay is set using the mix duration from the AnimationStateData. If getMixDuration is set afterward, the delay may need to be adjusted.

Implementation

bool getHoldPrevious() {
  return _bindings.spine_track_entry_get_hold_previous(_entry) == -1;
}