getAnimationTime method
Uses getTrackTime to compute the animationTime
. When the trackTime
is 0, the
animationTime
is equal to the animationStart
time.
The animationTime
is between [getAnimationStart] and [getAnimationEnd], except if this
track entry is non-looping and [getAnimationEnd] is >= to the animation [Animation.getDuration], then
animationTime
continues to increase past [getAnimationEnd].
Implementation
double getAnimationTime() {
return _bindings.spine_track_entry_get_animation_time(_entry);
}