getDefaultSkin method

Skin? getDefaultSkin()

The skeleton's default skin. By default this skin contains all attachments that were not in a skin in Spine.

Implementation

Skin? getDefaultSkin() {
  final skin = _bindings.spine_skeleton_data_get_default_skin(_data);
  if (skin.address == nullptr.address) return null;
  return Skin._(skin);
}