getAnimations method

List<Animation> getAnimations()

The skeleton's animations.

Implementation

List<Animation> getAnimations() {
  final List<Animation> events = [];
  final numAnimation = _bindings.spine_skeleton_data_get_num_animations(_data);
  final nativeAnimations = _bindings.spine_skeleton_data_get_animations(_data);
  for (int i = 0; i < numAnimation; i++) {
    events.add(Animation._(nativeAnimations[i]));
  }
  return events;
}