getSkin method
The skeleton's current skin.
Implementation
Skin? getSkin() {
final skin = _bindings.spine_skeleton_get_skin(_skeleton);
if (skin.address == nullptr.address) return null;
return Skin._(skin);
}
The skeleton's current skin.
Skin? getSkin() {
final skin = _bindings.spine_skeleton_get_skin(_skeleton);
if (skin.address == nullptr.address) return null;
return Skin._(skin);
}