getRegions method
Implementation
List<TextureRegion> getRegions() {
List<TextureRegion> result = [];
final num = _bindings.spine_sequence_get_num_regions(_sequence);
final nativeRegions = _bindings.spine_sequence_get_regions(_sequence);
for (int i = 0; i < num; i++) {
result.add(TextureRegion._(nativeRegions[i]));
}
return result;
}