getRegions method

List<TextureRegion> getRegions()

Implementation

List<TextureRegion> getRegions() {
  List<TextureRegion> result = [];
  final num = _bindings.spine_sequence_get_num_regions(_sequence);
  final nativeRegions = _bindings.spine_sequence_get_regions(_sequence);
  for (int i = 0; i < num; i++) {
    result.add(TextureRegion._(nativeRegions[i]));
  }
  return result;
}