getUVs method

Float32List getUVs()

The UV pair for each vertex, normalized within the entire texture.

See updateRegion.

Implementation

Float32List getUVs() {
  final num = _bindings.spine_mesh_attachment_get_num_uvs(_attachment);
  final uvs = _bindings.spine_mesh_attachment_get_uvs(_attachment);
  return uvs.asTypedList(num);
}