getRegionUVs method

Float32List getRegionUVs()

The UV pair for each vertex, normalized within the texture region.

Implementation

Float32List getRegionUVs() {
  final num = _bindings.spine_mesh_attachment_get_num_region_uvs(_attachment);
  final uvs = _bindings.spine_mesh_attachment_get_region_uvs(_attachment);
  return uvs.asTypedList(num);
}