getEdges method
Vertex index pairs describing edges for controlling triangulation, or be null if nonessential data was not exported. Mesh triangles will never cross edges. Triangulation is not performed at runtime.
Implementation
Uint16List getEdges() {
final num = _bindings.spine_mesh_attachment_get_num_edges(_attachment);
final edges = _bindings.spine_mesh_attachment_get_edges(_attachment);
return edges.asTypedList(num);
}