getUniform method
When true and getCompress or getStretch is used, the bone is scaled on both the X and Y axes.
Implementation
bool getUniform() {
return _bindings.spine_ik_constraint_data_get_uniform(_data) == -1;
}
When true and getCompress or getStretch is used, the bone is scaled on both the X and Y axes.
bool getUniform() {
return _bindings.spine_ik_constraint_data_get_uniform(_data) == -1;
}