getBlockCenterPosition method
Vector2
getBlockCenterPosition(
- Block block
inherited
Get the position of the center of the surface of the isometric tile in the cartesian coordinate space.
This is the opposite of getBlock.
Implementation
Vector2 getBlockCenterPosition(Block block) {
final tile = effectiveTileSize;
return getBlockRenderPosition(block)..translate(
(tile.x / 2) * scale.x,
(tile.y - effectiveTileHeight - tile.y / 4) * scale.y,
);
}