findGame method
FlameGame<World> ?
findGame()
inherited
Fetches the nearest FlameGame
ancestor to the component.
Implementation
FlameGame? findGame() {
assert(
staticGameInstance is FlameGame || staticGameInstance == null,
'A component needs to have a FlameGame as the root.',
);
final gameInstance = staticGameInstance is FlameGame
? staticGameInstance! as FlameGame
: null;
return gameInstance ??
((this is FlameGame) ? (this as FlameGame) : _parent?.findGame());
}