fuses/core library
Mixins
Functions
-
fuseComponent<
C extends Fuse> () → C - Returns the current Flame component.
-
fuseRemove(
FuseRemoveFn fn) → void -
Calls function
fnwhen the current Flame component is removed. -
fuseResize(
FuseResizeFn fn) → void -
Calls function
fnwhen the current Flame game is resized. -
fuseUpdate(
FuseUpdateFn fn) → void -
Calls function
fnon every Flame game update.
Typedefs
- FuseRemoveFn = dynamic Function()
- FuseResizeFn = dynamic Function(Vector2 size)
- FuseUpdateFn = dynamic Function(double dt)