castRayClosest method

RayHit? castRayClosest(
  1. Vector2 origin,
  2. Vector2 translation, {
  3. QueryFilter? filter,
})

Casts a ray from origin along translation and returns the closest hit, or null when nothing is hit.

Implementation

RayHit? castRayClosest(
  Vector2 origin,
  Vector2 translation, {
  QueryFilter? filter,
}) {
  return physicsWorld.castRayClosest(origin, translation, filter: filter);
}