visibleGameSize property
How much of the game world, in meters, ought to be visible through the viewport.
See Viewfinder.visibleGameSize.
Implementation
@override
Vector2? get visibleGameSize {
final size = super.visibleGameSize;
return size == null ? null : size / _metersToPixels;
}
Implementation
@override
set visibleGameSize(Vector2? value) {
// The base class picks the zoom from this size, and that zoom goes back
// through the setter above, so the size has to be pre-scaled for the two
// factors of [metersToPixels] to cancel out.
super.visibleGameSize = value == null ? null : value * _metersToPixels;
}