RopeJointDef<A extends Body, B extends Body> class

Rope joint definition. This requires two body anchor points and a maximum lengths.

Note: by default the connected objects will not collide. see JointDef.collideConnected.

Inheritance

Constructors

RopeJointDef()

Properties

bodyA ↔ A
The first attached body.
getter/setter pairinherited
bodyB ↔ B
The second attached body.
getter/setter pairinherited
collideConnected bool
Set this flag to true if the attached bodies should collide.
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
localAnchorA Vector2
The local anchor point relative to body1's origin.
finalinherited
localAnchorB Vector2
The local anchor point relative to body2's origin.
finalinherited
maxLength double
The maximum length of the rope. Warning: this must be larger than linearSlop or the joint will have no effect.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
userData Object?
Use this to attach application specific data to your joints.
getter/setter pairinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited