PrismaticJointDef<A extends Body, B extends Body> class

Prismatic joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.

Warning: at least one body should by dynamic with a non-fixed rotation.

Inheritance

Constructors

PrismaticJointDef()

Properties

bodyA ↔ A
The first attached body.
getter/setter pairinherited
bodyB ↔ B
The second attached body.
getter/setter pairinherited
collideConnected bool
Set this flag to true if the attached bodies should collide.
getter/setter pairinherited
enableLimit bool
Enable/disable the joint limit.
getter/setter pair
enableMotor bool
Enable/disable the joint motor.
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
localAnchorA Vector2
The local anchor point relative to body1's origin.
finalinherited
localAnchorB Vector2
The local anchor point relative to body2's origin.
finalinherited
localAxisA Vector2
The local translation axis in body1.
final
lowerTranslation double
The lower translation limit, usually in meters.
getter/setter pair
maxMotorForce double
The maximum motor torque, usually in N-m.
getter/setter pair
motorSpeed double
The desired motor speed in radians per second.
getter/setter pair
referenceAngle double
The constrained angle between the bodies: body2_angle - body1_angle.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
upperTranslation double
The upper translation limit, usually in meters.
getter/setter pair
userData Object?
Use this to attach application specific data to your joints.
getter/setter pairinherited

Methods

initialize(A b1, B b2, Vector2 anchor, Vector2 axis) → void
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited