MouseJointDef<A extends Body, B extends Body> class
Mouse joint definition. This requires a world target point, tuning parameters, and the time step.
Constructors
Properties
- bodyA ↔ A
-
The first attached body.
getter/setter pairinherited
- bodyB ↔ B
-
The second attached body.
getter/setter pairinherited
- collideConnected ↔ bool
-
Set this flag to true if the attached bodies should collide.
getter/setter pairinherited
- dampingRatio ↔ double
-
The damping ratio. 0 = no damping, 1 = critical damping.
getter/setter pair
- frequencyHz ↔ double
-
The response speed.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- localAnchorA → Vector2
-
The local anchor point relative to body1's origin.
finalinherited
- localAnchorB → Vector2
-
The local anchor point relative to body2's origin.
finalinherited
- maxForce ↔ double
-
The maximum constraint force that can be exerted to move the candidate
body. Usually you will express as some multiple of the weight
(multiplier * mass * gravity).
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- target → Vector2
-
The initial world target point.
This is assumed to coincide with the body anchor initially.
final
- userData ↔ Object?
-
Use this to attach application specific data to your joints.
getter/setter pairinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited