evaluate method

  1. @override
void evaluate(
  1. Manifold manifold,
  2. Transform xfA,
  3. Transform xfB
)
override

Implementation

@override
void evaluate(Manifold manifold, Transform xfA, Transform xfB) {
  World.collision.collideEdgeAndCircle(
    manifold,
    fixtureA.shape as EdgeShape,
    xfA,
    fixtureB.shape as CircleShape,
    xfB,
  );
}