evaluate method

  1. @override
void evaluate(
  1. Manifold manifold,
  2. Transform xfA,
  3. Transform xfB
)
override

Implementation

@override
void evaluate(Manifold manifold, Transform xfA, Transform xfB) {
  final chain = fixtureA.shape as ChainShape;
  final edge = chain.childEdge(indexA);
  World.collision.collideEdgeAndCircle(
    manifold,
    edge,
    xfA,
    fixtureB.shape as CircleShape,
    xfB,
  );
}