linearVelocityFromWorldPoint method

Vector2 linearVelocityFromWorldPoint(
  1. Vector2 worldPoint
)

Get the world linear velocity of a world point attached to this body.

Implementation

Vector2 linearVelocityFromWorldPoint(Vector2 worldPoint) {
  return Vector2(
    -_angularVelocity * (worldPoint.y - sweep.c.y) + linearVelocity.x,
    _angularVelocity * (worldPoint.x - sweep.c.x) + linearVelocity.y,
  );
}