BodyComponent<T extends Forge2DGame<Forge2DWorld>> constructor
BodyComponent<T extends Forge2DGame<Forge2DWorld>>(
{ - Paint? paint,
- Iterable<Component>? children,
- int? priority,
- bool renderBody = true,
- BodyDef? bodyDef,
- List<ShapeSpec>? shapeSpecs,
- ComponentKey? key,
})