World class
The simulation world: a container for bodies, shapes, and joints.
Wraps a native b2WorldId. Worlds are created up front and destroyed
explicitly with destroy; destroying a world frees every body, shape,
and joint in it.
A world must only be used from the isolate that created it.
Properties
-
bodyMoveEvents
→ List<
BodyMoveEvent> -
The bodies that moved during the last step, with their new transforms.
no setter
- contactEvents → ContactEvents
-
The contact events of the last step.
no setter
- continuousEnabled ↔ bool
-
Whether continuous collision detection runs for fast bodies.
getter/setter pair
- customFilterCallback ← bool Function(Shape shapeA, Shape shapeB)?
-
Sets or clears a custom collision filter, consulted for shape pairs
that pass the regular category and group filtering. It returns whether
the shapes may collide.
no getter
- gravity ↔ Vector2
-
The gravity vector, in meters per second squared.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- isValid → bool
-
Whether this world has not been destroyed.
no setter
- preSolveCallback ← bool Function(Shape shapeA, Shape shapeB, Vector2 normal)?
-
Sets or clears the pre-solve callback, invoked during step after a
contact manifold is computed but before the solver runs. Returning
false disables the contact for the step, enabling one-sided platforms
and similar tricks.
no getter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sensorEvents → SensorEvents
-
The sensor overlap events of the last step.
no setter
- sleepingEnabled ↔ bool
-
Whether bodies in this world may fall asleep.
getter/setter pair
Methods
-
castRay(
Vector2 origin, Vector2 translation, double callback(RayHit hit), {QueryFilter? filter}) → void -
Casts a ray from
originalongtranslation, invokingcallbackfor every candidate hit in an arbitrary order. -
castRayAll(
Vector2 origin, Vector2 translation, {QueryFilter? filter}) → List< RayHit> -
Casts a ray from
originalongtranslationand returns every hit, sorted from nearest to farthest. -
castRayClosest(
Vector2 origin, Vector2 translation, {QueryFilter? filter}) → RayHit? -
Casts a ray from
originalongtranslationand returns the closest hit, or null when nothing is hit. -
createBody(
[BodyDef? definition]) → Body - Creates a body in this world.
-
createDistanceJoint(
DistanceJointDef definition) → DistanceJoint -
Creates a distance joint from
definition. -
createFilterJoint(
FilterJointDef definition) → FilterJoint -
Creates a filter joint from
definition, disabling collision between the two bodies. -
createMotorJoint(
MotorJointDef definition) → MotorJoint -
Creates a motor joint from
definition. -
createMouseJoint(
MouseJointDef definition) → MouseJoint -
Creates a mouse joint from
definition. -
createPrismaticJoint(
PrismaticJointDef definition) → PrismaticJoint -
Creates a prismatic joint from
definition. -
createRevoluteJoint(
RevoluteJointDef definition) → RevoluteJoint -
Creates a revolute joint from
definition. -
createWeldJoint(
WeldJointDef definition) → WeldJoint -
Creates a weld joint from
definition. -
createWheelJoint(
WheelJointDef definition) → WheelJoint -
Creates a wheel joint from
definition. -
destroy(
) → void - Destroys this world and everything in it.
-
draw(
DebugDraw debugDraw) → void -
Draws the world's debug data into
debugDraw. -
explode(
ExplosionDef definition) → void - Applies a radial explosion impulse to all shapes within reach.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
overlapAabb(
Aabb aabb, {QueryFilter? filter}) → List< Shape> -
Returns all shapes whose bounding boxes overlap
aabb. -
step(
double timeStep, {int subStepCount = 4}) → void -
Advances the simulation by
timeStepseconds. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited