onRemove method
void
onRemove()
inherited
Called right before the component is removed from the game.
This method will only run for a component that was previously mounted into
a component tree. If a component was never mounted (for example, when it
is removed before it had a chance to mount), then this callback will not
trigger. Thus, onRemove
runs if and only if there was a corresponding
onMount
call before.
Implementation
void onRemove() {}