gravity property
Vector2
get
gravity
Don't change the gravity object directly, use the setter instead.
Implementation
Vector2 get gravity => physicsWorld.gravity;
set
gravity
(Vector2? gravity)
Sets the gravity of the world and wakes up all bodies.
Implementation
set gravity(Vector2? gravity) {
physicsWorld.gravity = gravity ?? defaultGravity;
for (final body in physicsWorld.bodies) {
body.setAwake(true);
}
}