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body_component.dart
BodyComponent<T extends Forge2DGame<Forge2DWorld>>
isRemoving property
isRemoving property
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isRemoving
property
bool
get
isRemoving
inherited
Whether the component is scheduled to be removed.
Implementation
bool get isRemoving => (_state & _removing) != 0;
flame_forge2d package
documentation
body_component
BodyComponent<T extends Forge2DGame<Forge2DWorld>>
isRemoving property
BodyComponent class