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flame_forge2d package
documentation
body_component.dart
BodyComponent<T extends Forge2DGame<Forge2DWorld>>
hasChildren property
hasChildren property
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hasChildren
property
bool
get
hasChildren
inherited
Implementation
bool get hasChildren => _children?.isNotEmpty ?? false;
flame_forge2d package
documentation
body_component
BodyComponent<T extends Forge2DGame<Forge2DWorld>>
hasChildren property
BodyComponent class