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flame_forge2d package
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flame_forge2d.dart
JointDef<A extends Body, B extends Body>
collideConnected property
collideConnected property
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collideConnected
property
bool
collideConnected
getter/setter pair
Set this flag to true if the attached bodies should collide.
Implementation
bool collideConnected = false;
flame_forge2d package
documentation
flame_forge2d
JointDef<A extends Body, B extends Body>
collideConnected property
JointDef class